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Eric.ed.gov – Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (12th, Vilamoura, Algarve, Portugal, April 9-11, 2016)

eric.ed.gov har udgivet: These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of mobile learning research which illustrate developments in the field. Full papers presented in these proceedings include: (1) Mobile Devices and Spatial Enactments of Learning: iPads in Lower Secondary Schools (Bente Meyer); (2) NetEnquiry–A Competitive Mobile Learning Approach for the Banking Sector (Marc Beutner, Matthias Teine, Marcel Gebbe and Lara Melissa Fortmann); (3) M-Learning Challenges in Teaching Crosscutting Themes in the Education of Young People and Adults (Marcos Andrei Ota and Carlos Fernando de Araujo Jr); (4) Mobile… Continue Reading

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Eric.ed.gov – Build Engagement and Knowledge One Block at a Time with Minecraft

eric.ed.gov har udgivet: The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students’ needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12 school year, eighth grade students at Monroe Middle School in Eugene, Oregon, USA, participated in a pilot class that featured the popular online game Minecraft (minecraft.net). The project clarified for the author the question of how video games can be a tool for learning. It also brought into stark relief the misconceptions many career educators have regarding gaming in education. Peter Tromba, formerly a science, math, and computer teacher before becoming a middle… Continue Reading

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Eric.ed.gov – Open Distribution of Virtual Containers as a Key Framework for Open Educational Resources and STEAM Subjects

eric.ed.gov har udgivet: This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The role that virtual containers can play in current distant education is then discussed, starting by reviewing related teaching efforts around the use of legacy virtual machines. We then focus on the superseding container technology and how it can bridge the gap between online students, humble computing resources, teachers and IT specificities. As a practical example, we present an experience carried out at the online School of Engineering & Technology at Universidad Internacional de La Rioja (UNIR). Within the context of a… Continue Reading

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Eric.ed.gov – Environmental Systems Simulations for Carbon, Energy, Nitrogen, Water, and Watersheds: Design Principles and Pilot Testing

eric.ed.gov har udgivet: Guided by the Next Generation Science Standards and elements of problem-based learning, four human-environment systems simulations are described in brief–carbon, energy, water, and watershed–and a fifth simulation on nitrogen is described in more depth. These science, technology, engineering, and math (STEM) education simulations illustrate design principles that make them engaging to students, such as dynamic visual environments that are controlled by the user and immediate visual feedback to user actions taken. The simulations are contextualized in real-world natural resources management challenges involving biogeochemical cycles, such as Gulf of Mexico hypoxia, which provide an opportunity to “win the game,” while the introduction of complexity in steps provides scaffolding. Pretest versus posttest results indicate a substantial and statistically significant improvement in learning outcomes resulting from using the nitrogen simulation,… Continue Reading

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Eric.ed.gov – Digital Gaming for Evolutionary Biology Learning: The Case Study of Parasite Race, an Augmented Reality Location-Based Game

eric.ed.gov har udgivet: Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to model evolutionary and ecological relationships explicitly. The game, Parasite Race, models the life cycles of three different parasites and allows player to choose between two evolutionary strategies. We tested the game with experienced teachers and revealed a wide range of different gaming strategies: some of the teachers were able to reflect their game strategy and choose appropriate actions right away whereas some of the teachers did not and lost their… Continue Reading

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Eric.ed.gov – I’m Proud to Be a Toy Teacher: Using CRA to Become an Even More Effective Teacher

eric.ed.gov har udgivet: The role of manipulative materials in mathematics can be a contentious one. It seems that in the mind of some teachers, manipulatives are fine in the early years but have no place in a rigorous maths classroom as the students get older. It is a topic worth our consideration. Link til kilde

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Eric.ed.gov – Learning Mathematical Modelling with Augmented Reality Mobile Math Trails Program: How Can It Work?

eric.ed.gov har udgivet: The aim of this study is to investigate how an augmented reality mobile math trails program can provide opportunities for students to engage in meaningful mathematical modelling activities. An explorative research design was conducted involving two mathematics teachers and 30 eight grades in Semarang, Indonesia. An Augmented Reality Mobile Math Trails App was created, and several math trail tasks were designed, then students run the activity. Data were gathered by means of participatory observation, interviews, questionnaires, tests, and worksheets. Data analysis began with the organisation, annotation, description of the data and statistic tests. The findings indicate that an educational program was successfully designed, which offered students a meaningful mathematical experience. A mobile app was also developed to support this program. The mobile app with augmented reality features… Continue Reading