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tandfonline.com – Integrating digital technology in mathematics education: a Swedish case study

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT Integrating digital technology in education is challenging. This study reports on three high school mathematics classes where teachers attempted to improve their teaching and student learning by using a digital tool. For analysis we use the Information System Artifact model Lee et al. (2015) which distinguishes between three integrated sub-artifacts, the technological, the informational and the social and the Structurational Practice Lens to educational technology Halperin (2017). Using interviews and observations we find the major obstacle for student learning is a less developed social artifact. Students have difficulties using the tool effectively when teachers do not work to develop shared practices in technology use. When teachers do not themselves use the tool actively, they do not fully understand… Continue Reading

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Eric.ed.gov – Digital Storytelling: A Tool for Teaching and Learning in the YouTube Generation

eric.ed.gov har udgivet: Say the phrase “Charlie bit my finger,” and just about every human being with Internet access visualizes the viral video clip of baby Charlie precociously biting the finger of his brother. With almost 200 million views, this video represents just one of thousands of viral videos that form a core component of modern entertainment, news, and advertising. These snippets that people e-mail, post, and pass on to one another faster than the common cold have rapidly moved from the fringe of youth culture to the mainstream. What if teachers could capitalize on student interest in these quick and quirky video clips as a way to help students connect with curriculum? That is exactly what Tyler Binkley, a first-year teacher and member of the YouTube generation, has set… Continue Reading

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tandfonline.com – Transformation or evolution?: Education 4.0, teaching and learning in the digital age

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT This paper, originally written just before the outbreak of COVID-19, will provide a review of Education 4.0 in a select range of UK and international higher education providers and offer an initial discussion of the role and importance of digital personal assistants and online and lifelong learning in delivering world-class learning and teaching. This has been validated through a literature review and four case studies using scenario-planning methodology which draw on real-world examples from the UK (University of Bath), Singapore (Nanyang Technological University) and Australia (Deakin University). What can the sector learn from these pioneers; are there opportunities still to be explored; and what impact might this have on how educators teach and deliver their curriculum in the… Continue Reading

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tandfonline.com – A study of the use of digital technology and its conditions with a view to understanding what ‘adequate digital competence’ may mean in a national policy initiative

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT In Sweden, adequate digital competence has been put in the spotlight due to the Swedish 2017 national strategy for the digitalisation of the K-12 school system. Based on both policy and practice, the aim is to explore teachers’ enacted digital competence in three upper secondary schools in Sweden and thereby provide an empirical account of what the notion ‘adequate’ means in practice. The data consists of interviews with teachers and classroom observations. At an aggregated analytical level, the results are presented as four narrative sub-case descriptions. It is concluded that teachers’ adequate digital competence is flexible in meaning, determined by local contextual conditions and enacted in activities and decisions that are based on the teachers’ own value frameworks.… Continue Reading

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tandfonline.com – Digital Humanities and Italian Studies: Intersections and Oppositions

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: Abstract This article examines the relationship between two fields of study, Italian Studies and Digital Humanities (DH), by documenting projects that employ digital or computational methods in the study of Italian language, literature, history, and the arts. In a complementary fashion, the author outlines the analytical questions of Italian scholars that have potential to advance inquiry in DH. A final section is devoted to contextualizing DH within the practice of Italian Studies at the institutional, program, and department levels by drawing on research of course offerings and a survey circulated in August 2017. The overall finding is that the area of overlap between DH and Italian Studies is intellectually rich, with increasing (yet still sparse) opportunities to develop specialization in… Continue Reading

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tandfonline.com – Development of computational thinking, digital competence and 21st century skills when learning programming in K-9

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT Teachers around the world have started teaching programming at the K-9 level, some due to the formal introduction of programming in the national curriculum, others without such pressure and on their own initiative. In this study, we attempted to understand which skills – both CT-related and general – are developed among pupils in the process of working with programming in schools. To do so, we interviewed 19 Swedish teachers who had been teaching programming for a couple of years on their own initiative. The teachers were selected based on their experience in teaching programming. Our thematic analysis of these interviews shed light on what skills teachers perceive pupils develop when programming. This led us to identify three themes… Continue Reading

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tandfonline.com – Can digital badges strengthen religious ethnic-cultural identity in a religious education setting?

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT Through interviews with student participants and evidence submitted to earn digital badges, a number of indicators suggest that a religious school’s digital badges can provide opportunity to strengthen religious identity. In particular, student interviews and evidence supplied for the completion of learning objectives for digital badges indicate increases of religious salience (compared to secular practices), religious commitment within a community, and self-esteem based on religious identity. Recommendations are made for ongoing and future religious badge implementations on how to strengthen religious identity while meeting the requirements of authentic, quality assessments. Link til kilde

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Eric.ed.gov – An Efficacy Study of a Digital Core Curriculum for Grade 5 Mathematics

eric.ed.gov har udgivet: The Math Curriculum Impact Study was a large-scale randomized controlled trial (RCT) to test the efficacy of a digital core curriculum for Grade 5 mathematics. Reasoning Mind’s Grade 5 Common Core Curriculum was a comprehensive, adaptive, blended learning approach that treated schools implemented for an entire school year. The study was completed in 46 schools throughout West Virginia, resulting in achievement data from 1,919 students. It also included exploratory investigations of teacher practice and student engagement. The main experimental finding was a null result; achievement was similar in both experimental groups. The exploratory investigations help to clarify interpretation of this result. As educational leaders throughout the United States adopt digital mathematics curricula and adaptive, blended approaches, our findings provide a relevant caution. However, our findings are not… Continue Reading

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tandfonline.com – Pasts and Futures of Digital Humanities in Musicology: Moving Towards a “Bigger Tent”

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT Musicologists and music theorists have traditionally been early adopters of technological tools to assist with research. The earliest digital humanities projects in musicology and music theory came directly out of humanities computing and quantitative analytical technologies developed in the 1980s, but newer projects created since the mid-2000s still reflect this past of algorithmic analysis and archival compilation, retrieval, and display. Computational and archival research is, currently, only one branch of digital humanities. The umbrella of digital humanities research now also includes digital publishing, philosophies of digital research, and “born digital” projects that cannot exist outside of a digital medium (e.g., virtual reality or 3D modeling). This shift in the digital humanities represents a move to a “bigger tent”… Continue Reading

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Eric.ed.gov – Digital Gaming for Evolutionary Biology Learning: The Case Study of Parasite Race, an Augmented Reality Location-Based Game

eric.ed.gov har udgivet: Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to model evolutionary and ecological relationships explicitly. The game, Parasite Race, models the life cycles of three different parasites and allows player to choose between two evolutionary strategies. We tested the game with experienced teachers and revealed a wide range of different gaming strategies: some of the teachers were able to reflect their game strategy and choose appropriate actions right away whereas some of the teachers did not and lost their… Continue Reading