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tandfonline.com – The video game as agencement and the image of new gaming experiences: the work of indie video game developers

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT The growth of the global video game industry has resulted in an inflow of new entrants who aspire to create novel video games and preferably new video game genres. From an empiricist perspective presented by Gilles Deleuze, a video game is an agencement that materialize on the basis of the relations between the elements included in the game (e.g. computer code, game design ideas, the narrative structure of the game, interface design, etc.). A study of indie video game developers examines how the video game as agencement is composed of technical and narrative elements, and how the subject-formation process of the developer is bound up with the creation of video games. That is, indie video game developers are… Continue Reading

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tandfonline.com – Fifty years in home computing, the digital computer and its private use(er)s

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT The following chapter will discuss the relation between home computer history and computer programming – with a focus on game programming. The nurseries of the early 1980s are the origins of the later computer game industry and the private use of microcomputers becomes an essential part of the ‘playful’ exploration and emancipation of technology. This is why the contribution that home computing added to the history of digital economics, culture and even thought cannot be estimated high enough. After the definition of central terms and discussing the main problems of the historiography of technology and computing, the main topic separated in decades will be portrayed. The milestones of home computer technology will be linked to the scenes and (sub)cultures… Continue Reading