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Eric.ed.gov – A Practical Study of Mathematics Education Using Gamification

eric.ed.gov har udgivet: This paper explores the use of gamification in math lessons for children in order to highlight the relationship between math education and its application to society. In school education, there is an existing problem about how to relate concepts learned in math to everyday life. One of the reasons for this problem is that it is difficult for teachers to set appropriate questions for students. We investigated a classroom using gamification intended for elementary school sixth grade students (34 people). As a result, it is argued that gamification is effective in math education. [For full proceedings, see ED571459.] Link til kilde

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Eric.ed.gov – Math Snacks: Using Animations and Games to Fill the Gaps in Mathematics

eric.ed.gov har udgivet: Math Snacks animations and support materials were developed for use on the web and mobile technologies to teach ratio, proportion, scale factor, and number line concepts using a multi-modal approach. Included in Math Snacks are: Animations which promote the visualization of a concept image; written lessons which provide cognitive complexity for understanding; and active, situated learning activities to facilitate memorable experiences to deepen comprehension. This pilot study compared pre-post test gains for 460 sixth and seventh grade students enrolled in nine different classrooms. In five of the nine classrooms, teachers utilized the “Teacher Guide: that corresponded with the five Math Snacks animations and one game and in four classrooms teachers used the same Math Snacks animations and one game, but were free to develop their own lessons… Continue Reading

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Eric.ed.gov – Commercially Available Digital Game Technology in the Classroom: Improving Automaticity in Mental-Maths in Primary-Aged Students

eric.ed.gov har udgivet: In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for those students using the HGC and those being taught using traditional teaching methods. Over a school term, students (n = 236) who used the HGCs and Dr Kawashima’s Brain Training showed significant improvement in both the speed and accuracy of their mathematical calculations. Data collected in interviews during the intervention period from students, staff and parents were analysed to provide further information on the implementation and efficacy of this approach. This exploration identified that the HGCs contributed to positive learning, motivational, and efficiency outcomes. These findings highlight opportunities for using commercially… Continue Reading

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Eric.ed.gov – Teaching Math to Deaf/Hard-of-Hearing (DHH) Children Using Mobile Games: Outcomes with Student and Teacher Perspectives

eric.ed.gov har udgivet: Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who participated in the GeePerS*Math project. Interviews and surveys provide data from the primary implementation of the technology in an ecologically valid setting. Findings included similar results from both teachers and students with regard to attitudes and transfer of skills within the game to those in traditional curriculum. Unintended outcomes, such as gaining orienteering skills and peer-tutoring, were also noted. The results helped to inform the designers of educational technology with ways to relate with classroom instructors and children when creating advanced mobile applications. Link til… Continue Reading

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Eric.ed.gov – Maths Games: A Universal Design Approach to Mathematical Reasoning

eric.ed.gov har udgivet: Providing students with an opportunity to explore mathematical content through games allows teachers to include tasks that: (1) present alternative representations of the content; (2) welcome various expressions of mathematical reasoning; and (3) incorporate variations that empower all students to engage in the problem solving process. Games not only motivate students to learn mathematical concepts, but games also embody the principles of Universal Design for Learning (UDL)–a framework designed to optimise instructional decisions to meet students’ needs. In this article, the authors Games not only motivate students to learn mathematical concepts, but games also embody the principles of Universal Design for Learning (UDL)–a framework designed to optimise instructional decisions to meet students’ needs. Link til kilde

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Eric.ed.gov – Promoting Numeracy through a Family Math Night

eric.ed.gov har udgivet: Over the past decade, the international (PISA) and national (CMEC Pan-Canadian Assessment), standardized testing results have shown that students in Manitoba have relatively low results in the area of mathematics when compared to the rest of Canada. This article discusses a project that was devised as a means of reaching out to a school community in order to support numeracy development. The local Family Math Night (FMN) hosted as part of this research project fostered positive relationships between school, university, and community; engaged parents and students in curriculum-based mathematics activities in a supportive, non-threatening, and fun atmosphere; and potentially had a positive effect on teacher perceptions of parental involvement and school-parent partnerships. The emergent school-wide follow-up event provided teacher candidates with opportunities to plan for and engage… Continue Reading