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Eric.ed.gov – Math out of School: Families’ Math Game Playing at Home

eric.ed.gov har udgivet: This study investigated the potential of an approach to involving families in regular integration of math into home life, addressing the following: When families are given math-related games unconnected with children’s school, does what parents believe impact the extent to which their families play the games, and how do parents describe their family’s learning with the games? We distributed games integrating math and U.S. geography to 30 parents with children aged 7 to 13. Over four months, we followed the extent and nature of families’ playing of the games. Families with children under 10 were more likely to continue playing over time; parent education and occupation did not relate to extent of play. Parents described a rich, shared educational experience that they and their children shaped to… Continue Reading

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Eric.ed.gov – Commercially Available Digital Game Technology in the Classroom: Improving Automaticity in Mental-Maths in Primary-Aged Students

eric.ed.gov har udgivet: In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for those students using the HGC and those being taught using traditional teaching methods. Over a school term, students (n = 236) who used the HGCs and Dr Kawashima’s Brain Training showed significant improvement in both the speed and accuracy of their mathematical calculations. Data collected in interviews during the intervention period from students, staff and parents were analysed to provide further information on the implementation and efficacy of this approach. This exploration identified that the HGCs contributed to positive learning, motivational, and efficiency outcomes. These findings highlight opportunities for using commercially… Continue Reading

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tandfonline.com – “Playing the Whole Game”: A Data Collection and Analysis Exercise With Google Calendar

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: Abstract Abstract We provide a computational exercise suitable for early introduction in an undergraduate statistics or data science course that allows students to “play the whole game” of data science: performing both data collection and data analysis. While many teaching resources exist for data analysis, such resources are not as abundant for data collection given the inherent difficulty of the task. Our proposed exercise centers around student use of Google Calendar to collect data with the goal of answering the question “How do I spend my time?” On the one hand, the exercise involves answering a question with near universal appeal, but on the other hand, the data collection mechanism is not beyond the reach of a typical undergraduate student.… Continue Reading

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tandfonline.com – Teaching the Complexity of Dependence With the Triplet Game

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: Abstract Formulae display:?Mathematical formulae have been encoded as MathML and are displayed in this HTML version using MathJax in order to improve their display. Uncheck the box to turn MathJax off. This feature requires Javascript. Click on a formula to zoom. Abstract Students often struggle with the concept of dependence of events or random variables. We present a simple coin flipping game that yields surprising results due to the dependencies within the game. The game is simple enough for young children to understand and play, yet complex enough to yield results that are counterintuitive to even most graduate students. We discuss how to implement the game in a classroom, suggest two problems from the game for students to solve, and… Continue Reading