eric.ed.gov har udgivet: In spite of numerous calls for action, e.g., Executive Office of the President (2010), there have been few efforts nationally to promote engineering education in the elementary grades. Of these, hardly any have targeted underrepresented populations (National Academy of Engineering, 2009, p. 74). The collaboration described in this paper is a significant exception, which could provide important lessons for those seeking to broaden the reach and scope of K-5 engineering education. We will argue for an interdisciplinary approach, which integrates engineering, math, science, literacy and art, and that engages a school and a university as equal partners. Neither of these components has been prominent in the literature on K-12 engineering education. Link til kilde
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eric.ed.gov har udgivet: In this paper, the authors present their experiences from participating in a National Science Foundation (NSF) I-Corps L training program established for business startups, using Blank’s Lean LaunchPad, Osterwalder’s Business Model Canvas, and associated tools. They used the entrepreneurial skills acquired through this training to scale-up their emerging innovation, the Cincinnati Engineering Enhanced Math and Science Program (CEEMS), which had been developed, implemented, and evaluated with successful results over a period of seven years in a targeted 14 school-district partnership in Greater Cincinnati. The overriding goal was to improve student learning and success rates in K-12 math and science courses by helping to accelerate the process of bringing effective educational innovation, CEEMS, to scale. In CEEMS, teachers were trained in using challenge-based learning (CBL) and the engineering… Continue Reading →
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eric.ed.gov har udgivet: This paper reports design and implementation outcomes at middle development advance of an educative program based on use and construction of widgets on Wolfram Alpha platform at higher education level for engineering and sciences areas. Widgets were based on Physics and Mathematics curricula under Project Oriented Learning and Blended Learning methodologies. Widgets constructed by teachers are first used by students to appropriate basic concepts of each course on a mobile learning basis; after, students construct their own widgets applying that concepts but involving different applied situations based on curriculum integration. Two phases of this activity help to develop basic and high level thinking. Description of design combining Wolfram Alpha widget developer, Weebly and Jotform tools to set up the widgets, institutional current advances on teachers training, courses… Continue Reading →
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eric.ed.gov har udgivet: The purpose of this paper is to provide a narrative of work in progress to validate a math app designed for number sense. To date I have conducted classroom research and pilot studies across ten early childhood classrooms in two schools and will begin an empirical study at the beginning of the 2014-2015 school year. Through my work I believe the fields of neuroscience, education, and digital science offer robust and unique ways to address at least two barriers I encountered: identifying instructional computer adaptive software containing embedded assessments and designed explicitly with cognitive models of learning; and developing ongoing collaborative research networks to validate this software. In an attempt to inform the work of those working in the fields of digital science, cognitive science and education,… Continue Reading →
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eric.ed.gov har udgivet: Increasingly, computer-based learning systems are used by educators to facilitate learning. Evaluations of several math learning systems show that they result in significant student learning improvements. Feedback provision is one of the key features in math learning systems that contribute to its success. We have recently been uncovering feedback design patterns as part of a larger pattern language for math problems and learning support in online learning systems. In this paper, we present three feedback design patterns developed from the application of the data-driven design pattern methodology on a large educational dataset collected from actual student data in a math online learning system. These design patterns can help teachers, learning designers, and other stakeholders construct effective feedback for interactive learning activities that facilitate student learning. Link til… Continue Reading →
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