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tandfonline.com – Tablets in two Norwegian primary schools: is it time to consider young pupils’ framings of using tablets in education?

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT This article investigates how 9–13 years old pupils interpret activities involving the use of tablets in two Norwegian primary schools. The theoretical context draws on Goffman’s frame analysis and on research on young people’s digital literacy practices as socially situated meaning-making practices. Data was gathered through group interviews. The findings show that pupils framed activities involving tablets as engaging, enabling and playful, but also as teacher-directed and as challenging to their existing competences. Pupils’ framings were largely defined by what they expected to be of importance to their teachers but sometimes these also interrupted the teacher’s facilitation. The outcomes allow us to discuss the implications for pupils in developing digital competences, as a result of participation in a… Continue Reading

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tandfonline.com – LIFE IN THE DIGITAL SLOW LANE: HOW DEPRIVED YOUNG PEOPLE ARE SET UP TO FAIL

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT The phenomenon of digital differentiation, or stark variations in ability to access Internet hardware and/or infrastructure, has been a feature of provision since its early days. This article explores the impact of digital differentiation on two groups of young people, in England and Germany. It is based on fieldwork that took place during the academic year 2018-2019, just before the global pandemic threw the issue of equality of Internet access into sharp relief. The article begins by describing the empirical design of the My Life Online project, including background, sampling, instruments, ethical aspects and the initial data analysis approach taken to ensure reliability and validity. It then develops a further analysis drawing on Halford and Savage’s hybrid Bourdieu/Actor… Continue Reading

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Eric.ed.gov – 2012 Survey of States: Successes and Challenges during a Time of Change

eric.ed.gov har udgivet: This report summarizes the thirteenth survey of states by the National Center on Educational Outcomes (NCEO) at the University of Minnesota. Results are presented for 49 states and 6 of the 11 unique states. The purpose of this report is to provide a snapshot of the new initiatives, trends, accomplishments, and emerging issues during this important period of education reform as states documented the academic achievement of students with disabilities. Key findings include: (1) Fewer than half of the states have defined what college-and-career-readiness means for students with disabilities participating in the alternate assessment based on alternate achievement standards (AA-AAS); (2) Fewer than half of the states offered their current general state assessments on computer-based platforms for math, reading, or science; (3) State technology staff contributed to… Continue Reading

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tandfonline.com – Prime Time in Preschool Through Teacher-Guided Play with Rectangular Numbers

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT In preschool, numbers and shapes typically appear as separate topics. This study explores how a game, designed as a guided play activity with figurate numbers, functions in a preschool context. The guided play involved parking Lego cars in a rectangular shape, and to find out for which number of Lego cars this is possible. Thirteen preschool children in three separate age groups, aged from four to six years, together with their teacher, participated in the study. Their communications through words and actions were recorded. The results exemplify how this guided play provides a rich context for engaging young children with mathematical activities such as counting, sorting, shaping, asking, justifying, and inferring, as well as emotional engagement with the… Continue Reading

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tandfonline.com – Physical activity, screen time and the COVID-19 school closures in Europe – An observational study in 10 countries

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT To date, few data on how the COVID-19 pandemic and restrictions affected children’s physical activity in Europe have been published. This study examined the prevalence and correlates of physical activity and screen time from a large sample of European children during the COVID-19 pandemic to inform strategies and provide adequate mitigation measures. An online survey was conducted using convenience sampling from 15 May to 22 June, 2020. Parents were eligible if they resided in one of the survey countries and their children aged 6–18 years. 8395 children were included (median age [IQR], 13 [10–15] years; 47% boys; 57.6% urban residents; 15.5% in self-isolation). Approximately two-thirds followed structured routines (66.4% [95%CI, 65.4–67.4]), and more than half were active during… Continue Reading

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tandfonline.com – A global pandemic in the time of viral memes: COVID-19 vaccine misinformation and disinformation on TikTok

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: A global pandemic in the time of viral memes: COVID-19 vaccine misinformation and disinformation on TikTok Link til kilde

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Eric.ed.gov – Using Constant Time Delay to Teach Braille and the Nemeth Code for Mathematics and Science Notation to Students Making the Transition from Print to Braille

eric.ed.gov har udgivet: Introduction: Many students with adventitious vision loss or progressive vision loss need to transition from print to braille as a primary literacy medium. It is important that this transition is handled efficiently so that the student can have continued access to a literacy medium and make progress in the core curriculum. For this study, we used constant time delay to teach literary braille contractions and Nemeth Code for Mathematics and Science Notation (hereafter, Nemeth Code) braille symbols to learners with visual impairments who were making the transition from print to braille. Methods: A single-subject, multiple-probe research design was used to test the effectiveness and efficiency of constant time delay to teach literary braille or Nemeth Code. Three female students, aged 13 to 15 years, participated at a… Continue Reading

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Eric.ed.gov – Build Engagement and Knowledge One Block at a Time with Minecraft

eric.ed.gov har udgivet: The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students’ needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12 school year, eighth grade students at Monroe Middle School in Eugene, Oregon, USA, participated in a pilot class that featured the popular online game Minecraft (minecraft.net). The project clarified for the author the question of how video games can be a tool for learning. It also brought into stark relief the misconceptions many career educators have regarding gaming in education. Peter Tromba, formerly a science, math, and computer teacher before becoming a middle… Continue Reading

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tandfonline.com – 24th international symposium on shiftwork and working time: innovations in research and practice improving shiftworker health & safety: Selected Proceedings: Shiftwork 2019

tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: 24th international symposium on shiftwork and working time: innovations in research and practice improving shiftworker health & safety: Selected Proceedings: Shiftwork 2019 Link til kilde

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Eric.ed.gov – Intertwining Digital Content and a One-to-One Laptop Environment in Teaching and Learning: Lessons from the Time to Know Program

eric.ed.gov har udgivet: This study provides a comprehensive look at a constructivist one-to-one computing program’s effects on teaching and learning practices as well as student learning achievements. The study participants were 476 fourth and fifth grade students and their teachers from four elementary schools from a school district in the Dallas, Texas, area. Findings indicated consistent and highly positive findings of the efficacy of a constructivist one-to-one computing program in terms of student math and reading achievement, differentiation in teaching and learning, higher student attendance, and decreased disciplinary actions, suggesting a range of possible educational benefits that can be achieved through a comprehensive one-to-one computing educational environment. (Contains 3 tables.) Link til kilde