tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT The growth of the global video game industry has resulted in an inflow of new entrants who aspire to create novel video games and preferably new video game genres. From an empiricist perspective presented by Gilles Deleuze, a video game is an agencement that materialize on the basis of the relations between the elements included in the game (e.g. computer code, game design ideas, the narrative structure of the game, interface design, etc.). A study of indie video game developers examines how the video game as agencement is composed of technical and narrative elements, and how the subject-formation process of the developer is bound up with the creation of video games. That is, indie video game developers are… Continue Reading →
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tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: Abstract Abstract This first analysis of aggregated data from the Kahoot! game-based player response system demonstrates that it can provide assessments of overall US student polar knowledge and identifies differences in polar knowledge across several states. A kahoot online quiz on polar topics recorded over 25,000 United States teacher-hosted classroom players (mostly middle-high school students) run by 1,167 unique teacher hosts within nine months (09/2018 through 06/2019). This high volume of teacher-initiated kahoots shows that many US teachers are motivated to include polar content in their teaching. We selected a subset of questions for analysis to compare with external data from a 2016 survey assessing polar knowledge of the US adult public. On three directly comparable questions kahoot student accuracy… Continue Reading →
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eric.ed.gov har udgivet: This paper reports on a pilot study that compared the use of commercial off-the-shelf (COTS) handheld game consoles (HGCs) with traditional teaching methods to develop the automaticity of mathematical calculations and self-concept towards mathematics for year 4 students in two metropolitan schools. One class conducted daily sessions using the HGCs and the Dr Kawashima’s Brain Training software to enhance their mental maths skills while the comparison class engaged in mental maths lessons using more traditional classroom approaches. Students were assessed using standardised tests at the beginning and completion of the term and findings indicated that students who undertook the Brain Training pilot study using the HGCs showed significant improvement in both the speed and accuracy of their mathematical calculations and self-concept compared to students in the control… Continue Reading →
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eric.ed.gov har udgivet: Technology-enhanced learning generally focuses on the cognitive rather than the affective domain of learning. This multi-method evaluation of the INBECOM project (Integrating Behaviourism and Constructivism in Mathematics) was conducted from the point of view of affective learning levels of Krathwohl “et al.” (1964). The research questions of the study were: (i) to explore the affective learning experiences of the three groups of participants (researchers, teachers and students) during the use of a mobile game “UFractions” and an intelligent tutoring system “ActiveMath” to enhance the learning of fractions in mathematics; and (ii) to determine the significance of the relationships among the affective learning experiences of the three groups of participants (researchers, teachers and students) in the INBECOM project. This research followed a sequential, equal status, multi-mode research design… Continue Reading →
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tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where code execution could be tracked easily. One essential advantage of the software is that after a very short training, students can start experimenting, and they can understand many basic properties of code writing and execution. Based on several pilot teaching classes in both primary schools and universities, the game is an efficient tool to introduce the bases of computer programming, which bases might be… Continue Reading →
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tandfonline.com har udgivet en rapport under søgningen “Teacher Education Mathematics”: ABSTRACT ABSTRACT Extensive research has produced many insights into the dynamics of performance management systems. Spreading these complex insights among students and practitioners can be a daunting task. Gathering new insights can be equally challenging. This article introduces a novel tool for teaching and researching performance management, reporting on the design and first use of a free online management game. Players take the role of a hospital manager trying to satisfy multiple stakeholders through applying different performance management instruments. While students learn about the complexities of performance management, researchers gather data about the pathways individuals pursue while navigating performance management systems. Link til kilde
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eric.ed.gov har udgivet: Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to model evolutionary and ecological relationships explicitly. The game, Parasite Race, models the life cycles of three different parasites and allows player to choose between two evolutionary strategies. We tested the game with experienced teachers and revealed a wide range of different gaming strategies: some of the teachers were able to reflect their game strategy and choose appropriate actions right away whereas some of the teachers did not and lost their… Continue Reading →
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eric.ed.gov har udgivet: Hispanics are one of the largest and fastest-growing minority groups in the United States. Projections indicate a need for an increase of 20% of practicing engineers by 2010. Despite the growing number of STEM (Science, Technology, Engineering and Math) careers in the American economy, education statistics suggest that too few Hispanic students are being encouraged and equipped to take advantage of opportunities in technical disciplines. American business and industry and the nation’s Hispanic communities would both benefit from addressing this mismatch. In summer 2007, the IBM International Foundation asked Public Agenda to interview Hispanic and Latino leaders in a variety of fields, asking for their views on what will be needed to bring more Hispanic students into the technical and scientific disciplines. This report is based on… Continue Reading →
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eric.ed.gov har udgivet: It is a well known fact that there is a discrete group of pupils with severe problems in the acquisition of mathematical skills. These problems go beyond a quantitative range, but differ qualitatively from the ways the pupils gain mathematical knowledge from their teachers in the classroom. The central thesis of this survey is the development of the educational digital game the “Four Forces”, and the teachers’ perceptions concerning whether the specific digital game reduce mathematic and memory difficulties in students with intellectual disabilities. This was achieved by comparing and contrasting the teachers’ perceptions on this particular issue through questionnaires via e-mail. Through the survey findings it has been observed that special needs teachers have similar perceptions about the digital math games, which they agree that they… Continue Reading →
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eric.ed.gov har udgivet: Created by teachers for teachers, the Math Academy tools and activities included in this booklet were designed to create hands-on activities and a fun learning environment for the teaching of mathematics to the students. This booklet contains the themed program “Are You Game? Math Academy–Explorations in Probability,” which teachers can use to enhance their math instruction while staying true to the academic rigor required by the state standards framework. Included in this booklet are activities the author used for The Game Company Math Academy. This Math Academy is designed to help students understand probability through playing games. Teachers may choose to implement a grade-level or school-wide Math Academy, or they may prefer to implement these activities in their own classroom. Whichever format they use, teachers should keep… Continue Reading →
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